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U4GM How to Get Every Intel on Astra Malorum Tips Guide

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發表於 2025-12-16 16:44:12 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
If you’re the kind of Zombies player who can’t leave a map “mostly done,” Astra Malorum will get under your skin fast. You’ll clear the quest, hit a comfy round, and then that intel counter will still stare back at you. I ended up running the Luminarium loop again and again, partly for the vibes, partly because I wanted a clean sweep, and partly because I was already messing around with CoD BO7 Bot Lobby sessions to keep things chill while I searched.

The first intel that trips people up is tied to the ceiling model. Look up at the hanging solar system and don’t just spray bullets. Shoot the planets in the real order from the sun: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune. If you do it right, the little Pluto piece pops and drops the document tied to the “Look Out Below/Immense Power” note. While you’re still there, slow down by the trap shelf. There’s an audio log tucked right next to it, and it’s one of those grabs you miss because a horde pushes you off the line you meant to run.

Next, swing through the Observatory Dome, the spot most people just call the Pack-a-Punch room. There’s a crate with an audio log sitting out in the open, which is funny because it still gets ignored when everyone’s focused on upgrades. After that, head toward Machina Astralis and route it like you’re doing a quick errand run: Archive of Orbis up to the upper level for one recording, then over to the Veilwalk gazebo near Mule Kick for another. It’s simple on paper, but in-game you’ll waste time if you don’t commit to one clean lap.

Here’s the part that feels like the map is laughing at you. Back in Archive of Orbis, the Stamina-Up room has a desk with papers piled up. The document isn’t “missing,” it’s just hidden under the mess, and you’ve gotta shoot the papers off to expose it. No prompt, no mercy. Then for the cliffside one: Abysmal Rim near Who’s Who has a document perched right along the edge. Approach it like you’re defusing something, because one bad strafe and you’re falling while your brain screams “why did I do that.”.

Most artifacts won’t make you play hide-and-seek. The LGM-1 is basically handled once you build the Wonder Weapon, and the Perfusion Machine plus the Ascendant Eye show up as part of main quest progress in the Luminarium and the Mars step. The only thing to actually remember is the Damaged Drone: when Oscar sends attack drones, destroy one on purpose and loot the drop, because it’s easy to get distracted mid-fight and move on. If you’re doing cleanup runs and want less stress while you tick boxes, it helps to set up your route, keep a steady pace, and fold in u4gm CoD BO7 Bot Lobby options into your planning so you’re not burning energy just to reach the same rooms again and again.

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